Lord of The Rings: Conquest
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Lord of The Rings: Conquest
The Lord of the Rings Conquest is the upcoming video game developed by
Pandemic Studios and published by Electronic Arts. It is based on The
Lord of the Rings film trilogy, and uses a similar style to the Star
Wars: Battlefront games. The game allows the player to play as both the
forces of good and evil, but unlike The Lord of the Rings: The Battle
for Middle-earth, the latter option is based around Sauron stopping the
One Ring from being destroyed and fighting back.
Pandemic was
aided by Weta Digital in developing the game. They provided many of
their digital models, including the fell beasts. Pandemic is also
negotiating to use elements that were cut from the films, and have
taken inspiration from the novel, such as a level based around Balin's
conquest of Moria. Some inspiration was less direct: the heroes decide
not to attack Minas Morgul, so a level was based around conquering that
city as if they did. The game will use Howard Shore's score to the
films.
Pandemic Studios and published by Electronic Arts. It is based on The
Lord of the Rings film trilogy, and uses a similar style to the Star
Wars: Battlefront games. The game allows the player to play as both the
forces of good and evil, but unlike The Lord of the Rings: The Battle
for Middle-earth, the latter option is based around Sauron stopping the
One Ring from being destroyed and fighting back.
Pandemic was
aided by Weta Digital in developing the game. They provided many of
their digital models, including the fell beasts. Pandemic is also
negotiating to use elements that were cut from the films, and have
taken inspiration from the novel, such as a level based around Balin's
conquest of Moria. Some inspiration was less direct: the heroes decide
not to attack Minas Morgul, so a level was based around conquering that
city as if they did. The game will use Howard Shore's score to the
films.
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